Miscellaneous stuff

Half-Life demo analysing

This is not directly a part of OpenDemo but it is demo-related.

Half-Life uses a demo format, that uses Quake1 DEM parts but also totally newly invented structures. To learn more about this demo format I started to write some simple Perl scripts to decode the demo files of version I have not looked at any other version of Half-Life.

All these script will become part of LMPC in the future and can be fould now on the CVS tree of LMPC project page on SourceForge.

The next step is to use Delta.pm in the main script del-hl.pl to decode the more interesting game messages.

Please try out my scripts and test them on many demo files.